Bonus moves now have a brand new visual feedback! Also:...
Bonus moves now have a brand new visual feedback! Also: “Antagonism” dark theme unveiled :)
View ArticleHere’s a new visual feedback for player turns!
Here’s a new visual feedback for player turns!
View ArticleOpening a game now looks way better in Kingdoms!
Opening a game now looks way better in Kingdoms!
View ArticleAnd a little bonus because we’ve missed a few...
And a little bonus because we’ve missed a few #screenshotsaturday! Can you guess what it’s for?
View ArticleShowing the game for the first time!
Hi, Paul there!If you follow us on Facebook or Twitter, you are probably aware that we have submitted Kingdoms to a number of events over the past two months.The game was selected to enter the Very Big...
View ArticleA few pictures from Pocket Gamer Connects and Radius Festival!...
A few pictures from Pocket Gamer Connects and Radius Festival! Now I know how a Bad Piggies apple soda tastes. And the answer is: really bad!
View ArticleBack to animated gifs! Here’s a simple game of Kingdoms...
Back to animated gifs! Here’s a simple game of Kingdoms for you to watch endlessly :)
View ArticleWe released our very first trailer for Kingdoms yesterday!
We released our very first trailer for Kingdoms yesterday!
View ArticleTips for showing your game at a festival
lowpolyworld:First off - Biome has been shown at 3 festivals to date, so there’s a great deal of experience we still don’t have. That said, we’ve learned a tonne over those events, and we’d like to...
View ArticleConstraints as Game Design tools
Hi, Paul there!Today I felt like writing about the design process and history of Kingdoms. It’s quite a long post but I hope you will enjoy it!I’ll talk about a thing that a lot of people seem to...
View ArticleHere’s our new animation showing the AI thinking about its...
Here’s our new animation showing the AI thinking about its next move
View ArticleHere’s an animated gif of the very first game of Kingdoms,...
Here’s an animated gif of the very first game of Kingdoms, back when it was just an ugly Google Draw prototype.
View ArticleA few photos taken during our 4 days trip to EGX in London.
A few photos taken during our 4 days trip to EGX in London.
View ArticleKingdoms at EGX
As you may have seen on Facebook or Twitter, we went to London a couple weeks ago to showcase Kingdoms in the Leftfield Collection at EGX. As it turns out, standing and explaining a game in a hot, loud...
View ArticleWe’ve started the Game Center integration in Kingdoms!
We’ve started the Game Center integration in Kingdoms!
View ArticleWhy we changed the title of our game right before release
Naming things is hardI hate naming things. I find it really hard to do right, and this is especially true with my games. How people come up with those catchy, original names? I wish I knew but I...
View ArticleInstructions for installing the Kindo Testflight beta and playing on Game Center
Joining the betaFirst, if you haven’t signed up, go here: http://goo.gl/forms/dzSyniW4u7We’ll be adding testers to the beta over the next few days so please don’t freak out if you don’t receive your...
View ArticleStalemates in Kindo and how we're trying to avoid them without adding new rules
It’s been a week already since we released the first beta of Kindo. We’ve received a massive amount of feedback from our testers, which is great. Besides the warm support and the kind words, we mostly...
View ArticleA selection of great Kindo replays
Hi there!The beta has been running for more than a month and a half now, and while our testers have kept us busy with bug reports and feedback emails, we also spent a lot of time playing against them....
View ArticleKindo is out now on iOS!
Hi there!That’s right! It’s been a long time coming, but we finally released the game! :)You can download it on the App Store here: http://itunes.apple.com/app/kindo/id963680485?ls=1&mt=8The first...
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